
Heidi Mount
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Posted - 2011.05.31 07:29:00 -
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Originally by: Mr Peanut420 Have hope people of New Eden, with the end of the NC comes the end of the game breaking overpowered Supercarrier. CCP will nerf them as soon as the NC is destroyed (which was their goal with the anom nerf also, I mean, really, destroying legitimate income while leaving botting income, comeon).
The Supercarrier is far out of step with the very fine EVE doctrine of diminishing marginal returns. This is where as things get more expensive, the increased value gets less and less. This is not true of supercarriers. In properly bonused form a supercarrier has more effective hit points than the combined total EHP of a full fleet (255) of equally well bonused abaddons. But the abaddons cost 4 times more than the supercarrier. With unrestricted remote repping a good size force of supercarriers can survive literally any assault from a subcap/regular cap fleet that the node can support. This means nothing from empire can ever challenge existing supercapital fleets, no matter what happens.
Supercarriers are the primary tool of SOV warfare, so nothing out of empire can ever challenge a large supercarrier force for SOV. This means the dominate force in 0.0 can impose a complete monopoly on Supercapital construction. So nothing out of empire will ever be able to build a supercapital force to challenge existing ones. This is the kind of elite risk free PVP that drives paying players away and it will not continue after CCP gets what they want (NC gone).
Here are the changes that will go into effect:
Fighter bombers will no longer be able to engage SOV structures, dreads will have a role again, and supercarriers will become a counter rather than an invasion tool in their own right.
Fighter bombers will require an active siege module for deployment, no more shoot and scoot, no more remote rep.
Fighter bombers effectiveness against subcaps will be diminished by a further 50%, making it necessary and beneficial for supercarriers to switch out to normal fighters in order to engage subcaps.
Total effective hitpoints will be reduced by 20%, they will still be very hard to kill, but somewhat more vulnerable when combined with the other drawbacks.
They will still be very powerful and useful ships, but they will no longer be the only ship that matters.
Not true. You can accumulate a massive capital in empire and buy a bunch of super carriers, and sneak up on them unsuspectingly! Slaves do need a nerf though.
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